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Florence & Interactive Narrative Design

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While researching for this blog, I learned about the allegations against the  lead developer Ken Wong of abusing his fellow staff members. I, sadly, only found out about this after buying the game. He should be condemned for his actions and face legal consequences.  [source]      Florence  (2018) is a game published by Annapurna Interactive   and released on February 14th, 2018.        The game follows our protagonist, a 25-year-old “Florence Yeoh” and the experience of her first romantic relationship. The game employs internal focalization for its narrative. Events are viewed through the perspective of Florence. The game is designed around a linear narrative, with choices made by the player not affecting the outcome of the main narrative.       The story is split into 6 acts, which are further divided into 20 chapters. Diegetic UI is used throughout the course of the story to build a relationship between t...

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     Pick for a second, an arbitrarily small unit of time like the second. How much can you do in one second? What does your body do in one second if you do not consider involuntary tasks to be your doing? What can two people do in one second? What can eight billion people do in one second? What can more than eight billion people do in two seconds? In a day? In a year? In twenty thousand years? Forget people. What can a near infinite amount of atoms and molecules do in 13 billion years?      They can do today, right now.      You stand bare, in front of you is a large jagged structure with medium-large bright-colored spheres dangling off of each branch. Your stomach makes a familiar pain. You are starving. You pick off a sphere, and it is plump and coarse. You, out of necessity, take a bite. It is bitter and hard, but your teeth reach it’s soft and sweet innards. You eat it. You do not know your name. You do not know where the orange tree ...