Showing posts with label short. Show all posts
Showing posts with label short. Show all posts

Friday, July 11, 2025

Florence & Interactive Narrative Design

While researching for this blog, I learned about the allegations against the lead developer Ken Wong of abusing his fellow staff members. I, sadly, only found out about this after buying the game. He should be condemned for his actions and face legal consequences. [source]

    Florence (2018) is a game published by Annapurna Interactive and released on February 14th, 2018.


 

    The game follows our protagonist, a 25-year-old “Florence Yeoh” and the experience of her first romantic relationship. The game employs internal focalization for its narrative. Events are viewed through the perspective of Florence. The game is designed around a linear narrative, with choices made by the player not affecting the outcome of the main narrative. 

    The story is split into 6 acts, which are further divided into 20 chapters. Diegetic UI is used throughout the course of the story to build a relationship between the player and the characters of the story. This relies on interactive fiction as the medium though which the story is told. This medium allows the player to really feel the mundanity of everyday life from the perspective of a lonesome adult, to the melancholy of a romantic relationship slowly eroding.

    The game features short minigames that are designed to be played using a touchscreen. Some moments playing with a mouse and keyboard are awkward. However, the design and feel of these minigames in relation to the themes the game is trying to convey at points in the plot is immaculate. The game only uses words when Florence must speak to her Asian mother or small notes made on Polaroids.

    The life of Florence at the beginning of the game features a monochromatic color scheme, trying to show the player that Florence's daily routine is monotonous and boring. Each day begins with her alarm clock ringing at 7:00 AM and the player having to turn it off several times, only for Florence to stay in her bed till 7:30 AM. Afterward the player must brush her teeth. By focusing on such mundane elements of everyday life, the player is shown that this is about has exciting as Florence's life gets.

    In the next chapter, Florence is walking back home from work while listening to music on her headphones and looking at posts on social media. The player having to chose what post to like or repost. Suddenly, her phone runs out of battery, and she follows and musical trail coming from a Cello played by a stranger in a public area.

    The event brings color to Florence's life. The next chapter called “Crash” follows Florence as the crashes her bike while riding it in the city while staring at the same stranger who is walking into a store. The stranger helps Florence off the ground and they begin talking. The conversation ending with Krish giving Florence his phone number.

    The “speech” section of the game has easily the best example of great narrative design. Conversations are made through doing puzzles. At the start of their first date, the puzzles are long, difficult, and awkward. However, with each date they go on, the puzzles become easier and faster to do, showing that Florence is able to better convey herself and feels more comfortable with Krish. The hand drawn art and Florence's blushing face in the portraits match your swift puzzle solving below, conveying to the player — without words — that Florence is able to expressive herself more comfortably now.

    The “closeness” of the couple is also beautifully done with a “moving in” section. Krish packs his things and brings them to Florence's home. It is the player's job to decide what things Florence has that need to be put into storage because you are given limited shelf space. The chapter ends by placing Krish's toothbrush next to yours in the bathroom. Themes of selflessness and compassion, which are crucial in any long-term romantic relationship, are laid out elegantly.

    Mechanical familiarity is weaponized for the narrative throughout the game to show changes in the relationship: serious arguments in the relationship are done similarly to the speech. During the date sections, the puzzle peaces have a generic puzzle shape (with knobs and blanks) but when they fight the puzzle pieces are jagged and sharp with a red tint illustrating their hostility and snappy replies. The player must arrange their puzzle faster than Krish to “win” the argumentAs a player, you are able to feel the dynamic shift. Arguments end with them embracing as they mend the rift between them.

    After a time skip of one year, the couple begins to drift apart (ouch). The monochromatic theme from the start of the game, emblematic of monotony and apathy, is contrasted to the colorful start of the relationship, telling the player that they have grown apart. Why this happened is never answered.

    The final sections of the game involve rearranging torn photos of the couple embracing as the pieces drift apart from each other. The section ends with arranging a puzzle piece of them lying in bed together:

Florence and Krish lying in bed together facing away from each other with puzzle pieces that don't fit with each other on either side.


     The game builds a very strong relationship with puzzle pieces despite its short runtime, and this scene acts as an emotional gut punch that, without a single word, illustrates the disconnect in their relationship. The pieces do not fit and there's nothing they can do. 

    The end of the chapter is with Florence walking through snow with Krish walking next to her. Florence is walking much faster than Krish and the player can click to temporarily stop so that Krish may catch up, but that only delays the inevitable. Florence slowly walks past Krish, and he disappears into the background. Florence closes her eyes in pain, but she can not stop.

    I could not help but feel like Krish in this scene while understanding the pain Florence is going through, and it made me cry. 

        The use of the Cello and Piano in the music as leitmotifs is especially prominent. The cello is the instrument Krish plays and is what draws Florence to him. It plays whenever Florence is with Krish or thinking about him. The piano is used to signify Florence during arguments, and the incredible scores really make it sound like the two instruments are having a heated argument. Near the end of the game, Krish is attempting to play again, but it feels stressful and unpleasant, juxtaposed by the beautiful, somber calm at the beginning of their story. The final time the Cello is heard is much later after the relationship is over and Florence finds a picture of Krish and her together. 

Saturday, November 02, 2024

new smaller plans

     Welcome back everyone! Apologies for being gone for sooo long :3

    I was working on a bunch of long ass blogs and then realized it was all for nothing, because I didn’t know enough about the topic to be able to write something worth writing. And so I started reading about all of it. That didn’t help either because the research for “The game development of darksouls” is going to take longer than a day! So I kind of needed a break before going back in again.   

    Now, though, I have an idea for the blog and how I want to do stuff in the future. Currently, I just write and do stuff or make stuff whenever I feel like it, which isn’t very productive or helpful or efficient or anything else other than “quick and easy”.

    Through my ~17 years of existence, I’ve come to learn that I enjoy learning things and using that knowledge (by making something or teaching) than anything else I’ve done. And I want this blog to be a testament to that statement. That was the idea before as well, but it didn’t have enough time in the oven for me to actually structure myself around it.

    So what’s going to change? Well, for you, dear reader-you’ll just get a monthly blog where I talk about what I’ve learned and made. And for me? I’m going to be working on ONE thing every month and write a blog post on it.

    I struggle with studying a lot. It’s not because the material isn’t interesting (although I do have many concerns about its usefulness and why this specifically was chosen) or I don’t understand but that I low-key might have ADD (ADHD without the H) and so I get distracted even when I don’t want to, by myself! When I’m working, I’ll have seemingly random thoughts about different fields and projects and rabbit holes to go down. For a normal person, you can just tune that shit out, but for me, it’s just not that simple.

    I just need to have some tangible creative output, so I don’t get depressed and also be able to meet deadlines and stuff for school. I feel like this to-be-tested solution is the beat shot I have.

    Normally, when I want to make something, I just use AI to get a tangible end product out as soon as possible and then never think about it again. But it feels wrong to me even when I’m doing it. Like I’m cheating knowledge? And it isn’t like I’m going to be tested on this or anything, either. It’s for myself, because I find the subject (for example: shader art coding or emulators) interesting.

    But what ends up happening is that with unfinished school work and tests piling up every second along with a lot of stress accumulated from my pretty shit home life, I end up feeling like I need to just have a final product and that’s all that matters.
But it doesn’t. It leaves me with superficial knowledge that is just enough to kill my joy of the subject.

It is the entire process of invention that distills into me a happiness not even the greatest high could.

    And so, with just one thing to work on, I will have more order in my life and be able to manage studying with being a person. And I lived happily ever after. THE END. See you all at the end of the month with the first blog post that is about what I learned and made!! I’m excited.

Friday, September 06, 2024

opinions on a level subjects

    Compared to other education systems like the IB system, the A/O levels is much more test based than skill based. For example, comparing A-level physics and IB physics (High Level) shows me the following differences between the two course syllabus: 

    A level physics has no choice for "addition" practical studies in the fields of engineering, astrophysics, etc. and it has no requirement for an internally graded "investigation and write-up of 6 to 12 pages" (whatever that means). The syllabus for IB physics is also a lot broader and in lesser detail than A level physics, which has a few things it goes into rigorous detail in. The amount of information you need to absorb and retain in A level physics is also much higher. Generally, the IB physics stuff is also more interdisciplinary.

    I'm not an IB student or anything, so that's just what I know from looking up stuff and reading PDFs.

Anyways!

    People who are just starting A level are asking me a lot about what subjects to chose and what not to go anywhere near. I'm not a business student or anything, so I can't explain what that's like just yet. I'll try and explain as generally as I can the "why" and "why not" as to what subjects you could pick. But schools have different approaches to subjects, and so do teachers! So take these as guidelines and personal opinion


 

    General Advice

     You have to understand that you're not taking these subjects because you like them or want to study them. You're taking them because you have to give an exam on them that you have to score high in. A lot of these subjects have a lot of weird ass things you have to grasp before you even understand the model of the subject that the syllabus is trying to force down your throat. It's a model that has a mix of "practical", "should know for university", and "can be tested". For this reason, I wouldn't recommend taking the subject because it does unironically ruin the fun of the subject for a lot of people, including myself. Doing past papers makes me want to kill myself, and that's what you'll be doing for a majority of the course. You don't need to understand complex stuff, just do enough past papers so that you look like you're competent, and you'll do fine, in school exams at least.
    The Cambridge syllabus and everything says it doesn't look at it like that, though. You should go "beyond the syllabus" according to them, having 2 years to cover something as detailed and intricate as Chemistry or Physics or Biology totally works out!
  1. Chemistry

    Generally, chemistry is one of those "don't pick it unless you wanna kill yourself" type of subjects. I took chemistry for about a week before I decided to drop the subject at the start of my A1. I will explain this choice, I love chemistry. My teacher was really cool too. Same goes for O level chemistry. But like I said before, managing so many difficult subjects while also wanting to pursue things to find interesting in general is much harder than it looks. I dropped chemistry because I wanted to be more social and have hobbies I wanted to work on.

  1. Physics

        I love physics as well, generally. A level physics makes me want to kill myself as well, but for something like a mechatronics degree, most universities want you to have taken physics. I've exclusively studied from the book. I don't use notes. I don't like my teacher. Recently, I finally started raw dogging the subject, and I'm kinda(?) enjoying it so far.

  2. Biology

        Biology is one of the very few subjects the A level course does justice to a pretty good extent. The course is basically a deeper dive into the topics covered in O level. But the problem is that most schools don't let you take the subject unless you plan on going into medical. PLUS you'll struggle to understand a lot of concepts in the subject without something like chemistry.
  3. Math

        Math remains math. I would recommend it if you like math as a subject and generally want to do something in the future that needs it. It requires a lot of brain power and thinking during tests and practicing questions relatively frequently, but that's about it.

    Humanities

        Generally, Psychology, Global Perspectives, Media Studies and Politics are more preferred subjects than Literature, Sociology, Environmental Management, Law, Art and Design, and History by students.

        The teachers of a humanities subject, for me, matters much more than a science related subject.

        World History, Literature and Law are really time-consuming subjects that I wouldn't recommend unless it's like "your thing".

        Sociology is not the same as Psychology. Both of them have their ratta and thinking sections but Sociology has way more ratta than the other.

        The exam criteria for Art and Design is really weird. No one in our school's history has ever gotten above a B in Arts!! But if you like the subject, that shouldn't matter to you.


     

Tuesday, September 03, 2024

raspberry pi adventures ep 1

     So! The Raspberry Pi 4B. 2GB of memory, ARMv6 CPU, GPIO pins, Ethernet, USB 3 and 2, MicroHDMI port, and so much other stuff I haven't even gotten the chance to look into yet.

    I had a MicroSD Card sitting unused in my Nintendo Switch that no one uses anymore!! So I took it out and imaged the Raspberry Pi 64-bit OS on it immediately, but I couldn't figure out how to set up Wi-Fi and SSH into it, which lead to a lot of anguish and frustration.

    I realized that to actually do anything with this, I would need to use an actual keyboard and mouse and everything on it to see what the fuck the problem was. The Robotics club somehow has a Pi 4B too, which one of the students owns and uses with a camera module for some AI shenanigans (As the Sir said). I couldn't get the MicroHDMI converter from the club because they only had one, and it was in use! So I decided to take my Pi to school and set it up there and then come back home and do stuff on it.

    I first accidentally took the Pi to school on a Saturday (31/Aug/2024), a day when the Robotics club is closed because Sir doesn't come to school! So I kept it home till Monday came around and went there to update and set everything for my SSH-ing.

    The Robotics Sir hooked it up and let me do whatever I wanted on it which is like duh because it's mine, but I was expecting him to just sudo apt update && sudo apt upgrade it and turn everything off. So I update the system, and it takes ages to install everything and quickly SSH into it using my laptop and close it because I had physics or math class or something.


 

    Anyways, after setting up everything correctly I tried to remote desktop into it but the VNC stuff is really weird to set up because it's way less straightforward than SSH and Remmina said I need some kind of certificate for it which I don't have. So I'll have to figure out how to send files using something in SSH, or just write code on the Pi.

    I keep telling everyone that I'm making a "Miata" with this doohickey, which is true, but it requires knowledge of robotics, soldering, 3d modeling, electronics, Pi programming, Arduino programming, and a bunch of components that I don't have yet!

    Once I have a sexy little design document ready for the "Miata" I'll blog post about what the hell I'm doing :3

Friday, August 02, 2024

hello world

    today is the day i start a new blog. what's this one about? probably everything i've every wanted to talk or yap or teach people about from cool ideas to rants to projects i'm working on (i just want adsense money)

    enjoy yourselves!! byeee!!!!!